return Def.ActorFrame{
  Name= "actor_cwb",
  Def.ActorFrame{
    Name= "actor_dwb",
    LoadActor('../../mawaru_reisen_ch0.lua') .. {
      Name= "actor_ewb",
      File= "../../mawaru_reisen_ch0.lua",
    },
    LoadActor('../../mawaru_reisen_ch1.lua') .. {
      Name= "actor_fwb",
      File= "../../mawaru_reisen_ch1.lua",
    },
    LoadActor('../../mawaru_reisen_ch2.lua') .. {
      Name= "actor_gwb",
      File= "../../mawaru_reisen_ch2.lua",
    },
    LoadActor('../../mawaru_reisen_ch3.lua') .. {
      Name= "actor_hwb",
      File= "../../mawaru_reisen_ch3.lua",
    },
    LoadActor('../../mawaru_reisen_ch4.lua') .. {
      Name= "actor_iwb",
      File= "../../mawaru_reisen_ch4.lua",
    },
    LoadActor('../../mawaru_reisen_ch5.lua') .. {
      Name= "actor_jwb",
      File= "../../mawaru_reisen_ch5.lua",
    },
    Def.Quad{
      Name= "actor_kwb",
      InitCommand= function(self)
		
			mawaru_reisen_rot = {90,0,180,-90}
		
			mawaru_reisen_p1r = {}
			mawaru_reisen_p2r = {}
			
			mawaru_reisen_leadin = 3;
			
			mawaru_reisen_p1speed = 2;
			mawaru_reisen_p2speed = -2;
			
			mawaru_reisen_colspeeds = {{1,1,1,1},{1,1,1,1}}
			
			mawaru_reisen_p1a = {{},{},{},{},{},{},{},{},{},{},{},{},{},{},{},{}}
			mawaru_reisen_p1ptr = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
			mawaru_reisen_p2a = {{},{},{},{},{},{},{},{},{},{},{},{},{},{},{},{}}
			mawaru_reisen_p2ptr = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
			
			mawaru_reisen_dance = 0;
			mawaru_reisen_pump = 4;
			mawaru_reisen_neon = 8;
			mawaru_reisen_techno = 12;
			
		
			function mawaru_reisen_quantize(beat)
				local r = beat-math.floor(beat)
				if r == 0 then return 1
				elseif r == 0.5 then return 2
				else return 3 end
			end
			
			function mawaru_reisen_placenote(pn,beat,col,t)
				
				local group = pn
				
				local set = 0;
				
				if tostring(t) == '1' then
					if mawaru_reisen_rng == 0 then
						set = 4;
					else
						set = 12;
					end
				else
					local rng2 = math.random(1,100)
					if rng2 > 55 then
						set = 0;
					elseif rng2 < 55 and rng2 > 10 then
						set = 8;
					else
						--SLUMPAGE?
						--[[
						if mawaru_reisen_rng == 0 then
							set = 12;
						else
							set = 4;
						end
						]]
						
						set = 0;
					end
				end
				
				local ptr = set+col+1
				
				local a = _G['mawaru_reisen_p'..group..'a'][ptr][ _G['mawaru_reisen_p'..group..'ptr'][ptr] ]
				
				col = col+1
				local speed = _G['mawaru_reisen_p'..group..'speed']*mawaru_reisen_colspeeds[group][col];
				
				a.active = true;
				a.col = col;
				a.alpha = 0;
				a.glow = 1;
				a.targ = beat
				a.zoom = 1;
				
				local b = a.actor
				
				if b then
					b:visible(true);
					b:x(_G['mawaru_reisen_p'..group..'r'][col]:GetX())
					b:diffusealpha(1)
					b:glow(1,1,1,0);
					b:y((mawaru_reisen_leadin*64*speed)+_G['mawaru_reisen_p'..group..'r'][col]:GetY());
					b:z(_G['mawaru_reisen_p'..group..'r'][col]:GetZ());
					b:zoom(1);
					--b:rotationz(mawaru_reisen_rot[col])
				end
				
				_G['mawaru_reisen_p'..group..'ptr'][ptr] = _G['mawaru_reisen_p'..group..'ptr'][ptr]+1
				if _G['mawaru_reisen_p'..group..'ptr'][ptr] > table.getn(_G['mawaru_reisen_p'..group..'a'][ptr]) then
					_G['mawaru_reisen_p'..group..'ptr'][ptr] = 1
				end
				
			end
			
			function mawaru_reisen_arroweffects(obj,targ,pf)
				local beat = GAMESTATE:GetSongBeat()
				obj:addx(_G['mawaru_reisen_fp_sinewavep'..pf]:GetX()*math.sin((targ-beat)*math.pi*_G['mawaru_reisen_fp_sineperiodp'..pf]:GetX()));
				obj:addy(_G['mawaru_reisen_fp_sinewavep'..pf]:GetY()*math.sin((targ-beat)*math.pi*_G['mawaru_reisen_fp_sineperiodp'..pf]:GetY()));
				obj:addz(_G['mawaru_reisen_fp_sinewavep'..pf]:GetZ()*math.sin((targ-beat)*math.pi*_G['mawaru_reisen_fp_sineperiodp'..pf]:GetZ()));
				
				local fPixelOffsetFromCenter = 0;
					
				local fBeatStrength = 0;
				
				local fAccelTime = 0.2;
				local fTotalTime = 0.5;
				
				local fYOffset = (targ-beat)*80*_G['mawaru_reisen_p'..pf..'speed'];
	
				-- If the song is really fast, slow down the rate, but speed up the
				-- acceleration to compensate or it'll look weird.
				--^^
				--THIS IS FUCKING DUMB
				local fBPM = 160;
				
				local fBeat = GAMESTATE:GetSongBeat() + fAccelTime;
				
				local bEvenBeat = false;
				if math.mod(math.floor(fBeat),2) == 0 then
					bEvenBeat = true;
				end
				
				--who wrote this!?

				fBeat = fBeat-math.floor( fBeat );
				fBeat = fBeat+1;
				fBeat = fBeat-math.floor( fBeat );
				
				--what the fuck is this code!

				--if( fBeat >= fTotalTime )
				--break;
				
				if fBeat<fTotalTime then
					local fAmount = 0;
					if fBeat < fAccelTime then
						fAmount = scale( fBeat, 0.0, fAccelTime, 0.0, 1.0);
						fAmount = fAmount*fAmount;
					else 
						--fBeat < fTotalTime
						fAmount = scale( fBeat, fAccelTime, fTotalTime, 1.0, 0.0);
						fAmount = 1 - (1-fAmount) * (1-fAmount);
					end

					if bEvenBeat then
						fAmount = fAmount*-1;
					end

					local fShift = 20.0*fAmount*math.sin( (fYOffset/15.0) + (math.pi/2) );
					--fPixelOffsetFromCenter += fEffects[PlayerOptions__EFFECT_BEAT] * fShift;
					fPixelOffsetFromCenter = fPixelOffsetFromCenter+(fBeatStrength * fShift);
					
					obj:addx(fPixelOffsetFromCenter);
				end
			end
			
			function mawaru_reisen_update()
				local beat = GAMESTATE:GetSongBeat()
				for pf=1,2 do
					if GAMESTATE:IsPlayerEnabled(pf-1) then
						for q=1,16 do
							for i=1,table.getn(_G['mawaru_reisen_p'..pf..'a'][q]) do
								local a = _G['mawaru_reisen_p'..pf..'a'][q][i]
								if a.active and beat > mod_firstSeenBeat+1 then
									
									local speed = _G['mawaru_reisen_p'..pf..'speed']*mawaru_reisen_colspeeds[pf][a.col];
									local b = a.actor
									
									local x = b:GetX()-(_G['mawaru_reisen_p'..pf..'r'][a.col]:GetX())
									local y = b:GetY()-(math.max(a.targ-beat,0)*64*speed)+_G['mawaru_reisen_p'..pf..'r'][a.col]:GetY()
									local z = b:GetZ()-(_G['mawaru_reisen_p'..pf..'r'][a.col]:GetZ())
									
									if math.sqrt((x*x)+(y*y)+(z*z)) < 20 then
										b:linear(0.02);
									end
									
									b:x(_G['mawaru_reisen_p'..pf..'r'][a.col]:GetX())
									b:diffusealpha(a.alpha)
									b:glow(1,1,1,a.glow);
									b:y((math.max(a.targ-beat,0)*64*speed)+_G['mawaru_reisen_p'..pf..'r'][a.col]:GetY());
									b:z(_G['mawaru_reisen_p'..pf..'r'][a.col]:GetZ());
									b:zoom(a.zoom)
									--b:rotationz(mawaru_reisen_rot[a.col])
									
									mawaru_reisen_arroweffects(b,a.targ,pf)
									
									if a.alpha < 1 then
										a.alpha = a.alpha+0.2;
									else
										a.alpha = 1
										if a.glow > 0 then
											a.glow = a.glow-0.2
										else
											a.glow = 0;
										end
									end
									
									if a.targ-beat <= 0 then
										b:visible(false);
										a.active = false;
									end
									
								end
							end
						end
					end
				end
			end
			
			
		end,
      KillCommand= function(self)
			--any cleanup, if necessary
		end,
      StartCommand= function(self)
		
			mawaru_reisen_cur = {1,1}
			
			mawaru_reisen_p1speed = mawaru_speedmod[1]
			mawaru_reisen_p2speed = mawaru_speedmod[2]
			
			MESSAGEMAN:Broadcast('ReisenRNG'..mawaru_reisen_rng);
			
			for pn=1,2 do
				if GAMESTATE:IsPlayerEnabled(pn-1) then
					if mawaru_reverse[pn] > 1 then
						_G['mawaru_reisen_p'..pn]:y(480-112)
						_G['mawaru_reisen_p'..pn..'speed'] = _G['mawaru_reisen_p'..pn..'speed']*-1;
					end
					_G['mawaru_reisen_p'..pn]:addx(-2);
					_G['mawaru_reisen_p'..pn]:addy(2);
				else
					_G['mawaru_reisen_p'..pn]:visible(false);
				end
			end
			
			self:sleep(0.02);
			self:queuecommand('Update');

		end,
      UpdateCommand= function(self)
			
			--game logic
			
			local beat = GAMESTATE:GetSongBeat()
			
			for pn=1,2 do
			
				if GAMESTATE:IsPlayerEnabled(pn-1) then
				
					local chart = _G['mawaru_reisen_ch'..mawaru_difficulty[pn] ]
					while mawaru_reisen_cur[pn] <= table.getn(chart) and beat > chart[ mawaru_reisen_cur[pn] ][1]-mawaru_reisen_leadin do
						mawaru_reisen_placenote(pn, chart[mawaru_reisen_cur[pn] ][1],chart[mawaru_reisen_cur[pn] ][2],chart[mawaru_reisen_cur[pn] ][3])
						
						mawaru_reisen_cur[pn] = mawaru_reisen_cur[pn]+1;
					end
					
				end
				
			end
			
			mawaru_reisen_update();
			
			self:sleep(0.02);
			if mawaru_curgame == 3 and mawaru_gamestate == 1 then
				self:queuecommand('Update');
			end
			
		end,
    },
    --For all receptors, Unconverted x & y pos. -Kid
    Def.ActorFrame{
      Name= "actor_lwb",
      InitCommand= function(self) mawaru_reisen_p2 = self end,
      OnCommand= cmd(x,480;y,112;fov,80),
      Def.ActorFrame{
        Name= "actor_mwb",
        OnCommand= cmd(x,-96;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2r,self) end,
        Def.ActorFrame{
          Name= "actor_nwb",
          ReisenRNG1MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_owb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(0); end,
            Texture= "arrows/pump/_DownLeft Ready Receptor 1x2.png",
          },
          Def.Sprite{
            Name= "actor_pwb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(1);
				self:diffuseramp(); self:effectcolor1(1,1,1,0); self:effectcolor2(1,1,1,1); self:effectclock('bgm'); self:effectperiod(1); end,
            Texture= "arrows/pump/_DownLeft Ready Receptor 1x2.png",
          },
        },
        Def.ActorFrame{
          Name= "actor_qwb",
          ReisenRNG0MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_rwb",
            OnCommand= function(self) self:x(1); self:y(1); self:rotationz(0); end,
            Texture= "arrows/techno/_receptor-diagonal 2x1.png",
          },
        },
      },
      Def.ActorFrame{
        Name= "actor_swb",
        OnCommand= cmd(x,-32;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2r,self) end,
        Def.ActorFrame{
          Name= "actor_twb",
          ReisenRNG1MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_uwb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(0); end,
            Texture= "arrows/pump/_UpLeft Ready Receptor 1x2.png",
          },
          Def.Sprite{
            Name= "actor_vwb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(1);
				self:diffuseramp(); self:effectcolor1(1,1,1,0); self:effectcolor2(1,1,1,1); self:effectclock('bgm'); self:effectperiod(1); end,
            Texture= "arrows/pump/_UpLeft Ready Receptor 1x2.png",
          },
        },
        Def.ActorFrame{
          Name= "actor_wwb",
          ReisenRNG0MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_xwb",
            OnCommand= function(self) self:x(1); self:y(1); self:rotationz(-90); end,
            Texture= "arrows/techno/_receptor-cardinal 2x1.png",
          },
        },
      },
      Def.ActorFrame{
        Name= "actor_ywb",
        OnCommand= cmd(x,32;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2r,self) end,
        Def.ActorFrame{
          Name= "actor_zwb",
          ReisenRNG1MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_Awb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(0); end,
            Texture= "arrows/pump/_UpRight Ready Receptor 1x2.png",
          },
          Def.Sprite{
            Name= "actor_Bwb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(1);
				self:diffuseramp(); self:effectcolor1(1,1,1,0); self:effectcolor2(1,1,1,1); self:effectclock('bgm'); self:effectperiod(1); end,
            Texture= "arrows/pump/_UpRight Ready Receptor 1x2.png",
          },
        },
        Def.ActorFrame{
          Name= "actor_Cwb",
          ReisenRNG0MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_Dwb",
            OnCommand= function(self) self:x(1); self:y(1); self:rotationz(90); end,
            Texture= "arrows/techno/_receptor-cardinal 2x1.png",
          },
        },
      },
      Def.ActorFrame{
        Name= "actor_Ewb",
        OnCommand= cmd(x,96;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2r,self) end,
        Def.ActorFrame{
          Name= "actor_Fwb",
          ReisenRNG1MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_axb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(0); end,
            Texture= "arrows/pump/_DownRight Ready Receptor 1x2.png",
          },
          Def.Sprite{
            Name= "actor_bxb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(1);
				self:diffuseramp(); self:effectcolor1(1,1,1,0); self:effectcolor2(1,1,1,1); self:effectclock('bgm'); self:effectperiod(1); end,
            Texture= "arrows/pump/_DownRight Ready Receptor 1x2.png",
          },
        },
        Def.ActorFrame{
          Name= "actor_cxb",
          ReisenRNG0MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_dxb",
            OnCommand= function(self) self:x(1); self:y(1); self:rotationz(-90); end,
            Texture= "arrows/techno/_receptor-diagonal 2x1.png",
          },
        },
      },
      Def.Sprite{
        Name= "actor_exb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_fxb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_gxb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_hxb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ixb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_jxb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_kxb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_lxb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_mxb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_nxb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_oxb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_pxb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_qxb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_rxb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_sxb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_txb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_uxb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_vxb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_wxb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_xxb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_yxb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_zxb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Axb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Bxb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Cxb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Dxb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Exb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Fxb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ayb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_byb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_cyb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_dyb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_eyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_fyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_gyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_hyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_iyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_jyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_kyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_lyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_myb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_nyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_oyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_pyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_qyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ryb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_syb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_tyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_uyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_vyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_wyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_xyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_yyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_zyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Ayb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Byb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Cyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Dyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Eyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Fyb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_azb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_bzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_czb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_dzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ezb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_fzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_gzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_hzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_izb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_jzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_kzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_lzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_mzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_nzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ozb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_pzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_qzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_rzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_szb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_tzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_uzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_vzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_wzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_xzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_yzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_zzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Azb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Bzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Czb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Dzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Ezb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Fzb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_aAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_bAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_cAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_dAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_eAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_fAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_gAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_hAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_iAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_jAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_kAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_lAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_mAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_nAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_oAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_pAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_qAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_rAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_sAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_tAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_uAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_vAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_wAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_xAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_yAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_zAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_AAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_BAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_CAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_DAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_EAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_FAb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_aBb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_bBb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_cBb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_dBb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_eBb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_fBb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_gBb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_hBb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_iBb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_jBb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_kBb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_lBb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_mBb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_nBb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_oBb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_pBb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_qBb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_rBb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_sBb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_tBb",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_uBb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_vBb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_wBb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_xBb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_yBb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_zBb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ABb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_BBb",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_CBb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_DBb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_EBb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_FBb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_aCb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_bCb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_cCb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_dCb",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_eCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_fCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_gCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_hCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_iCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_jCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_kCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_lCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_mCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_nCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_oCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_pCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_qCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_rCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_sCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_tCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_uCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_vCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_wCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_xCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_yCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_zCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ACb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_BCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_CCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_DCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ECb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_FCb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_aDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_bDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_cDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_dDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_eDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_fDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_gDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_hDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_iDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_jDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_kDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_lDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_mDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_nDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_oDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_pDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_qDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_rDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_sDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_tDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_uDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_vDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_wDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_xDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_yDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_zDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ADb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_BDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_CDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_DDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_EDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_FDb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_aEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_bEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_cEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_dEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_eEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_fEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_gEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_hEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_iEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_jEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_kEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_lEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_mEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_nEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_oEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_pEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_qEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_rEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_sEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_tEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_uEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_vEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_wEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_xEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_yEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_zEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_AEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_BEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_CEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_DEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_EEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_FEb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_aFb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_bFb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_cFb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_dFb",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p2a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
    },
    Def.ActorFrame{
      Name= "actor_eFb",
      InitCommand= function(self) mawaru_reisen_p1 = self end,
      OnCommand= cmd(x,160;y,112;fov,80),
      Def.ActorFrame{
        Name= "actor_fFb",
        OnCommand= cmd(x,-96;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1r,self) end,
        Def.ActorFrame{
          Name= "actor_gFb",
          ReisenRNG1MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_hFb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(0); end,
            Texture= "arrows/pump/_DownLeft Ready Receptor 1x2.png",
          },
          Def.Sprite{
            Name= "actor_iFb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(1);
				self:diffuseramp(); self:effectcolor1(1,1,1,0); self:effectcolor2(1,1,1,1); self:effectclock('bgm'); self:effectperiod(1); end,
            Texture= "arrows/pump/_DownLeft Ready Receptor 1x2.png",
          },
        },
        Def.ActorFrame{
          Name= "actor_jFb",
          ReisenRNG0MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_kFb",
            OnCommand= function(self) self:x(1); self:y(1); self:rotationz(0); end,
            Texture= "arrows/techno/_receptor-diagonal 2x1.png",
          },
        },
      },
      Def.ActorFrame{
        Name= "actor_lFb",
        OnCommand= cmd(x,-32;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1r,self) end,
        Def.ActorFrame{
          Name= "actor_mFb",
          ReisenRNG1MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_nFb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(0); end,
            Texture= "arrows/pump/_UpLeft Ready Receptor 1x2.png",
          },
          Def.Sprite{
            Name= "actor_oFb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(1);
				self:diffuseramp(); self:effectcolor1(1,1,1,0); self:effectcolor2(1,1,1,1); self:effectclock('bgm'); self:effectperiod(1); end,
            Texture= "arrows/pump/_UpLeft Ready Receptor 1x2.png",
          },
        },
        Def.ActorFrame{
          Name= "actor_pFb",
          ReisenRNG0MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_qFb",
            OnCommand= function(self) self:x(1); self:y(1); self:rotationz(-90); end,
            Texture= "arrows/techno/_receptor-cardinal 2x1.png",
          },
        },
      },
      Def.ActorFrame{
        Name= "actor_rFb",
        OnCommand= cmd(x,32;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1r,self) end,
        Def.ActorFrame{
          Name= "actor_sFb",
          ReisenRNG1MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_tFb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(0); end,
            Texture= "arrows/pump/_UpRight Ready Receptor 1x2.png",
          },
          Def.Sprite{
            Name= "actor_uFb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(1);
				self:diffuseramp(); self:effectcolor1(1,1,1,0); self:effectcolor2(1,1,1,1); self:effectclock('bgm'); self:effectperiod(1); end,
            Texture= "arrows/pump/_UpRight Ready Receptor 1x2.png",
          },
        },
        Def.ActorFrame{
          Name= "actor_vFb",
          ReisenRNG0MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_wFb",
            OnCommand= function(self) self:x(1); self:y(1); self:rotationz(90); end,
            Texture= "arrows/techno/_receptor-cardinal 2x1.png",
          },
        },
      },
      Def.ActorFrame{
        Name= "actor_xFb",
        OnCommand= cmd(x,96;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1r,self) end,
        Def.ActorFrame{
          Name= "actor_yFb",
          ReisenRNG1MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_zFb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(0); end,
            Texture= "arrows/pump/_DownRight Ready Receptor 1x2.png",
          },
          Def.Sprite{
            Name= "actor_AFb",
            OnCommand= function(self) self:x(1); self:y(1); self:animate(0); self:setstate(1);
				self:diffuseramp(); self:effectcolor1(1,1,1,0); self:effectcolor2(1,1,1,1); self:effectclock('bgm'); self:effectperiod(1); end,
            Texture= "arrows/pump/_DownRight Ready Receptor 1x2.png",
          },
        },
        Def.ActorFrame{
          Name= "actor_BFb",
          ReisenRNG0MessageCommand= cmd(visible,false),
          Def.Sprite{
            Name= "actor_CFb",
            OnCommand= function(self) self:x(1); self:y(1); self:rotationz(-90); end,
            Texture= "arrows/techno/_receptor-diagonal 2x1.png",
          },
        },
      },
      Def.Sprite{
        Name= "actor_DFb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_EFb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_FFb",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_aac",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_bac",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_cac",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_dac",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_eac",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_fac",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_gac",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_hac",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_iac",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_jac",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_kac",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_lac",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_mac",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_nac",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_oac",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_pac",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_qac",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_rac",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_sac",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_tac",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_uac",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_vac",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_wac",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_xac",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_yac",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_zac",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Aac",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Bac",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Cac",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Dac",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Eac",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Fac",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_abc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_bbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_cbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_dbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ebc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_fbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_gbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_hbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ibc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_jbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_kbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_lbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_mbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_nbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_obc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_pbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_qbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_rbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_sbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_tbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ubc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_vbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_wbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_xbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ybc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_zbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Abc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Bbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Cbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Dbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Ebc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Fbc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_acc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_bcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ccc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_dcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ecc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_fcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_gcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_hcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_icc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_jcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_kcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_lcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_mcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ncc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_occ",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_pcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_qcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_rcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_scc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_tcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ucc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_vcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_wcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_xcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ycc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_zcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Acc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Bcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Ccc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Dcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Ecc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Fcc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_adc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_bdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_cdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ddc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_edc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_fdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_gdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_hdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_idc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_jdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_kdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ldc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_mdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ndc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_odc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_pdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_qdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_rdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_sdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_tdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_udc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_vdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_wdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_xdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ydc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_zdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Adc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Bdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Cdc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Ddc",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Edc",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Fdc",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_aec",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_bec",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_cec",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_dec",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_eec",
        OnCommand= cmd(visible,false;rotationz,90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_fec",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_gec",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_hec",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_iec",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_jec",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_kec",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_lec",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_mec",
        OnCommand= cmd(visible,false;rotationz,0;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_nec",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_oec",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_pec",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_qec",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_rec",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_sec",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_tec",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_uec",
        OnCommand= cmd(visible,false;rotationz,180;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/8th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_vec",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_wec",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_xec",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_yec",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_zec",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Aec",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Bec",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Cec",
        OnCommand= cmd(visible,false;rotationz,-90;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/ddr/4th 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Dec",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Eec",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Fec",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_afc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_bfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_cfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_dfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_efc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/left 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ffc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_gfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_hfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ifc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_jfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_kfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_lfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_mfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/down 6x1.png",
      },
      Def.Sprite{
        Name= "actor_nfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ofc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_pfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_qfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_rfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_sfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_tfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_ufc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/up 6x1.png",
      },
      Def.Sprite{
        Name= "actor_vfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_wfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_xfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_yfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_zfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Afc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Bfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Cfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_pump],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/pump/right 6x1.png",
      },
      Def.Sprite{
        Name= "actor_Dfc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Efc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Ffc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_agc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_bgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_cgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_dgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_egc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/left 4x4.png",
      },
      Def.Sprite{
        Name= "actor_fgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ggc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_hgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_igc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_jgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_kgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_lgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_mgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/down 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ngc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ogc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_pgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_qgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_rgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_sgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_tgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ugc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/up 4x4.png",
      },
      Def.Sprite{
        Name= "actor_vgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_wgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_xgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_ygc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_zgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Agc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Bgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Cgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_neon],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/neon/right 4x4.png",
      },
      Def.Sprite{
        Name= "actor_Dgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Egc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Fgc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ahc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_bhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_chc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_dhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ehc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[1+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/left 3x2.png",
      },
      Def.Sprite{
        Name= "actor_fhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ghc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_hhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ihc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_jhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_khc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_lhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_mhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[2+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/down 3x2.png",
      },
      Def.Sprite{
        Name= "actor_nhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_ohc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_phc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_qhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_rhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_shc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_thc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_uhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[3+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/up 3x2.png",
      },
      Def.Sprite{
        Name= "actor_vhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_whc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_xhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_yhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_zhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Ahc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Bhc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
      Def.Sprite{
        Name= "actor_Chc",
        OnCommand= cmd(visible,false;sleep,0.02;queuecommand,"SetMe"),
        SetMeCommand= function(self) table.insert(mawaru_reisen_p1a[4+mawaru_reisen_techno],{actor=self,active=false,targ=0,col=0}); end,
        Texture= "arrows/techno/right 3x2.png",
      },
    },
    Def.Sprite{
      Name= "actor_Dhc",--Unconverted x & y pos. -Kid
      OnCommand= cmd(x,320;y,240),
      Texture= "reisen 2x1.png",
    },
    Def.Quad{
      Name= "actor_Ehc",
      InitCommand= function(self) mawaru_reisen_fp_sinewavep1 = self end,
      OnCommand= cmd(visible,false;x,0),--Unconverted x pos. -Kid
    },
    Def.Quad{
      Name= "actor_Fhc",
      InitCommand= function(self) mawaru_reisen_fp_sinewavep2 = self end,
      OnCommand= cmd(visible,false;x,0),--Unconverted x pos. -Kid
    },
    Def.Quad{
      Name= "actor_aic",
      InitCommand= function(self) mawaru_reisen_fp_sineperiodp1 = self end,--Unconverted x & y pos. -Kid
      OnCommand= cmd(visible,false;x,1;y,1;z,1),
    },
    Def.Quad{
      Name= "actor_bic",
      InitCommand= function(self) mawaru_reisen_fp_sineperiodp2 = self end,--Unconverted x & y pos. -Kid
      OnCommand= cmd(visible,false;x,1;y,1;z,1),
    },
  },
}
