--Made with reference to https://github.com/dns/imbalance/blob/master/libms3d/src/MilkShape%203D%20ASCII.txt
--How this will work is: I have a function, it has a table of vertices.
--The function returns a table of triangles (clusters of three vertices per triangle).
--The idea is to replicate what milkshape3d does in it's ascii file. -Kid
function tang_GetDistortVerts()
	--Made with ms3dascii-vert2amvtable.py! -Kid
	--Albeit, with slight spacing edits for lining up things and scaling of texture coords. -Kid
	--Also, with the way this model was made, the y texture coords must be inverted (real coord = 1 - given coord).
	local VerTex2=
	{
		--{{x,y,z},{r,g,b,a},{texturecoordx,texturecoordy}},
		{{-320.500000, 249.500000,0.000000},{1,1,1,1},{(0.000000+tang_specialcrop)*tang_aft_width_ratio,(1-0.000000)*tang_aft_height_ratio}},--bone index -1
		{{-320.500000, 153.700012+tang_distortaux:getaux(),0.000000},{1,1,1,1},{(0.000000+tang_specialcrop)*tang_aft_width_ratio,(1-0.200000)*tang_aft_height_ratio}},--bone index 3
		{{ 320.500000, 153.700012+tang_distortaux:getaux(),0.000000},{1,1,1,1},{(1.000000-tang_specialcrop)*tang_aft_width_ratio,(1-0.200000)*tang_aft_height_ratio}},--bone index 3
		{{ 320.500000, 249.500000,0.000000},{1,1,1,1},{(1.000000-tang_specialcrop)*tang_aft_width_ratio,(1-0.000000)*tang_aft_height_ratio}},--bone index -1
		{{-320.500000,  57.900002+tang_distortaux:getaux()*-1,0.000000},{1,1,1,1},{(0.000000+tang_specialcrop)*tang_aft_width_ratio,(1-0.400000)*tang_aft_height_ratio}},--bone index 1
		{{ 320.500000,  57.900002+tang_distortaux:getaux()*-1,0.000000},{1,1,1,1},{(1.000000-tang_specialcrop)*tang_aft_width_ratio,(1-0.400000)*tang_aft_height_ratio}},--bone index 1
		{{-320.500000, -37.900002+tang_distortaux:getaux(),0.000000},{1,1,1,1},{(0.000000+tang_specialcrop)*tang_aft_width_ratio,(1-0.600000)*tang_aft_height_ratio}},--bone index 0
		{{ 320.500000, -37.900002+tang_distortaux:getaux(),0.000000},{1,1,1,1},{(1.000000-tang_specialcrop)*tang_aft_width_ratio,(1-0.600000)*tang_aft_height_ratio}},--bone index 0
		{{-320.500000,-133.700012+tang_distortaux:getaux()*-1,0.000000},{1,1,1,1},{(0.000000+tang_specialcrop)*tang_aft_width_ratio,(1-0.800000)*tang_aft_height_ratio}},--bone index 2
		{{ 320.500000,-133.700012+tang_distortaux:getaux()*-1,0.000000},{1,1,1,1},{(1.000000-tang_specialcrop)*tang_aft_width_ratio,(1-0.800000)*tang_aft_height_ratio}},--bone index 2
		{{-320.500000,-229.500000,0.000000},{1,1,1,1},{(0.000000+tang_specialcrop)*tang_aft_width_ratio,(1-1.000000)*tang_aft_height_ratio}},--bone index -1
		{{ 320.500000,-229.500000,0.000000},{1,1,1,1},{(1.000000-tang_specialcrop)*tang_aft_width_ratio,(1-1.000000)*tang_aft_height_ratio}},--bone index -1
	}

	--Made with ms3dascii-tri2amvtable.py! -Kid
	return {
		VerTex2[1],VerTex2[2],VerTex2[3],--norm: 0, smoothing group: 1
		VerTex2[1],VerTex2[3],VerTex2[4],--norm: 0, smoothing group: 1
		VerTex2[5],VerTex2[6],VerTex2[3],--norm: 0, smoothing group: 1
		VerTex2[5],VerTex2[3],VerTex2[2],--norm: 0, smoothing group: 1
		VerTex2[5],VerTex2[7],VerTex2[8],--norm: 0, smoothing group: 1
		VerTex2[5],VerTex2[8],VerTex2[6],--norm: 0, smoothing group: 1
		VerTex2[9],VerTex2[10],VerTex2[8],--norm: 0, smoothing group: 1
		VerTex2[9],VerTex2[8],VerTex2[7],--norm: 0, smoothing group: 1
		VerTex2[9],VerTex2[11],VerTex2[12],--norm: 0, smoothing group: 1
		VerTex2[9],VerTex2[12],VerTex2[10],--norm: 0, smoothing group: 1
	}
end
